![]() ![]() You’ve likely seen what 3D graphics look like in mobile games-they’re not exactly the immersive fictional virtual realities of The Matrix or even Tron-they’re blocky, choppy, and slow to render. Even the newest, fastest smartphones are only so powerful. It relies on the processing and graphics-rendering power of the smartphone that’s put in it. Google’s Daydream View, with all of its plushiness and marketing fanfare, isn’t really any different. But unlike more powerful systems, such as Facebook’s Oculus Rift or HTC’s Vive, these smartphone-powered virtual-reality headsets leave a lot to be desired. They either rely on the phone’s built-in sensors or their own to track your head’s movement as you explore digital worlds. One big box retailer currently has about 20 headsets listed on its site that cost less than $150 and all do roughly the same thing: turn your smartphone into a mediocre screen through which to ingest virtual reality and 360-degree video content. ![]() Quartz spent the last week with the headset, and couldn’t really figure it out. Regardless, it’s not entirely clear what you’re supposed to do with this device or those similar to it. Some people love that it’s affordable, not made of cardboard, and comes with a handy little remote, while others are less convinced about having to strap a headset made out of seemingly the same material as a pair of sweatpants to their face. Last week, Google’s new Daydream View VR headset was released. ![]()
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